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Wesnoth Units database

Elvish High Lord

(image)

The leaders of elvenkind command an instinctive loyalty from their people that rulers of other races can only envy, and earn it with great mindfulness and wisdom. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Elvish Lord
Advances to:
Cost: 60
HP: 63
Movement: 6
XP: 150
Level: 3
Alignment: neutral
IDElvish High Lord
Abilities:
(image)sword
blade
10 - 4
melee
(image)faerie fire
arcane
7 - 5
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefense
Castle160%
Cave330%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest170%
Frozen230%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp230%
Unwalkable-0%
Village160%